Click an enemy, key, or door to select and configure it.
CAMERA
TIME LIMIT
PLAYER SPEED
KILL TILE
OPACITY
0 = invisible but still deadly. 100 = fully visible.
LINEAR ENEMY
DURATION (s)
START PHASE
LOOP MODE
DIRECTION
PATH
WAYPOINTS
PATH
TRIGGER LINKS
Link to trigger blocks so this enemy starts frozen until stepped on.
No triggers linked.
ORBIT ENEMY
RADIUS (tiles)
ORBIT DURATION (s)
START ANGLE (deg)
DIRECTION
ORBIT MODE
TRIGGER LINKS
Link to trigger blocks so this enemy starts frozen until stepped on.
No triggers linked.
KEY COLOR
LINKED DOORS
TELEPORT TILE
Link two teleport tiles together. Players touching one will warp to the other.
LINKED TO
LINKED KEY
Select a key, then use "Link a Door" to connect it.
KEY
None
TRIGGER BLOCK
This block is invisible during play. Enemies linked to it will start or stop when the player steps on it.
TRIGGER ACTION
No enemies linked yet.